Android, libgdx and box2d basics
I wrote couple of simple board games since i started on android learning, Please let me know is there any tutorial or links, where i can start with physics library with libgdx, looking for something like basics of physics with libgdx
I would start with the official documentation at the libGDX wiki. That will get you up and running with some basic examples. Once you're beyond the basics, using the box2d manual will fill in all the details. It's very easy to read, and it's not hard to translate C to Java.
These tutorials might be helpful: http://decisiontreegames.wordpress.com/2012/04/14/using-box2d-in-libgdx-game-part-i/
You may find very useful information about how to use box2d in android in this book - Android NDK Beginner's Guide