Asynchronism in Action Script 3.0
I wonder, how is asynchronism implemented in AS3? Lets take the Timer class. A timer runs asynchronously and dispatches some events. Seems like it creates a new thread for himself. And how are the functions, called when timer event occurs, being thread safe? How is thread safety implemented in AS3?
AS3 now supports multi threading using "ActionScript Workers" in the latest build. You can see how it is used here in this preview...