NetLogo tilt and roll issues in 3D model
I am building a model, which turtles move to the nearest green patch (cube).
nearest-patch facexyz nearest-patch fd distance nearest-patch
However, the angles of turtles' tilt and roll have changed after they arrive at each patch. How to make each turtle' tilt and roll to be 0 which turtle will parallel with XY plane, after they arrive on a patch. Thanks.
Turtles have pitch and roll variables that you can set like any other variables. So, you can do set pitch 0 and set roll 0 to align them with the XY plane.