using too much static bad or good?

i like to use static functions in c++ as a way to categorize them, like c# does.


but is it good or bad ? if the functions are often used i guess it doesn't matter, but if not do they put pressure on memory ?

The same goes for static const...


but is it good or bad

The first adjective that comes to mind is "unnecessary". C++ has free functions and namespaces, so why would you need to make them static functions in a class?

The use of static methods in uninstantiable classes in C# and Java is a workaround because those languages don't have free functions (that is, functions that reside directly in the namespace, rather than as part of a class). C++ doesn't have that flaw. Just use a namespace.

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Catching exceptions

c# .net exception exception-handling try-catch

In the following chunk of code the new constructor is documented to throw seven different exception types, including System.IO.PathTooLongException and System.ArgumentException,