How to Force ObjectUtil.copy() to copy Transient attribute

I'd like to force the method ObjectUtil.copy() to copy the transient attribute...

Do you have a solution to do that?Or do you know another method to copy my Object?

Thank you very much,



Unfortunately, no.

[Transient] and byteArray.writeObject() are both native player implementations. There's no way to modify their behaviour / implementation.

You'd need to look into writing your own copy util method.

I solve that with the getter function, I put a condition in ma getter function to know if I'm in a context in wich one I want to copy the transient variable or no

public function get myVar():Object {
if (WantCopyTransient)
  return _myVar;
  return null;

Thanks for your answers

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