Using WebGL 3D Shapes as 2D Canvas Images
My question is, what's the best approach to use WebGL's 3D graphics in a 2D game? I'm looking for something similar to Opera's HTML5 Emberwind. They use 3D graphics in a 2D space to create character animations instead of using image sprites.
Use three.js ( http://mrdoob.github.com/three.js/ ) to easily handle 3D graphics, and put all the game itemes in the same plane, so you can build a so called 2.5D game.
If you are worried about IE users, stick with the Canvas renderer, otherwise use the high performances WebGL renderer.