Cocos2D Library Leak?
My Xcode analyze tool is showing a leak coming from the Cocos2D library (CCAtlasNode.m). Anyway how would I fix this leak?
self.textureAtlas = [[CCTextureAtlas alloc] initWithFile:tile capacity:c]; [textureAtlas_ release];
- Make sure the same leak happens in a freshly created project, to avoid side effects like this one: How to determine where this memory leak is coming from?
- Once you're 100% sure the leak is coming from cocos2d-iphone, report it to the developers with all the information you have.